You will hit for fixed damage on criticals too which didn't happen before the update (so 189,189,189,189,189 instead of 189,143,157,185,189) At 2.3 cRatio or above your damage is buffed compared to the pre-update.You also get a buff in your criticals average in those regions though to compensate, so the melee attacks are nerfed a little but your criticals now average higher. From 1.7 to 2.3 your damage is a little lower than it used to be, at worst 5% less at exactly 2.0 cRatio and 0% less at 1.7 and 2.3.below cRatio of 1.7 the damage is exactly as before.That's actually good news because it means that the average is higher even in the slightly "nerfed" region. Updated Data 2: I did more testing again, it looks like the way the new 2.0 pDIF cap is implemented is the damage is first computed in a range as before, and then truncated to 2.0 pDIF if it falls higher than that. Not only but it's so much EASIER to see when your attack is capped and adding more is useless, and to tell kicks apart from punches!!! Before sure you could hit a farming mob sometimes for 152, but you would also hit it sometimes for only 100, and the average would work out to be around 126. You hit for 126 EVERY single punch, and critical for 189 EVERY critical. ![]() Yes the damage caps at 126 which is lower than 152, but it's no longer a range. UPDATED data: I did a little testing on lower mobs and I actually LIKE this dmg change a LOT.I still want to do a bit of my own testing to see what all the implications are, especially since it looks like the pDIF isn't a range anymore after it caps, and settles to about the average of the pre-update, which I guess might not make it as bad. Incidentally, this makes criticals even more important since they did not get capped lower and are now larger in proportion, but it's not much of a consolation. (NOTE: scratch that, I think it's actually a good thing, see discussion in "UPDATED data" below) Basically your attack stops having an effect earlier and on top of that your max non-crit damage is much lower, so if it was taking you 50 seconds to kill a farming monster with normal punches, now it will take you 60 seconds (regardless of how much atk or str you add). Unfortunately that's many situations including farming, xp with bard songs etc. Looking at the new graph from StudioGobli everything is the same in the lower part of the graph until you reach the new cap region, which is where you notice the difference. The exact lookup regions from cRatio to pDIF are probably a bit different too, I haven't had time to look into it much, I just verified for myself that crits still give 189 but max non-crits are indeed lower than pre-update. What's REALLY annoying is that it looks like they changed the pDIF caps for H2H just weeks after I spent an entire post explaining damage equations.Īnd even worse the change is not good, critical hits still get a max pDIF of 3, but your normal non-critical melee hits are now capped lower (so your max non-crit before this update was 152 because the max pDIF was 2.4, and it's now exactly 126 with lowered pDIF cap of just 2.0). The update *changed* melee damage for H2H (and all one-hand weapons): The update was a big boost for two-handed weapons of course which made jobs like SAM pretty happy, and they made other things easier for BST, COR, PUP, but again nothing really new for monks :( The August07 Update from a Monk's Point of View + ToAU End Mission + First Lieutenant Promotion
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